Here's my Essential Question: How can video games fulfill a public purpose, beyond that of entertainment and enjoyment? Furthermore, what does it take to actually program a video game? [Spoiler Alert: a lot of work]
Here's what's happened in the last week:
Tom and I met with both Ms. Ferrara and Amy to go over the feasibility of our project. While it was initially assumed that there would not be enough work for two people and, by extension, no reason for us to work on the same project, that assumption has been since dissuaded. Instead, the concern is that the project will be too much for both Tom and I. Although Tom and I agree that it is unlikely that we complete a final draft, we do believe that we can make a working prototype by the time Senior Project is due. Now that our project has been finally approved, we can really get started with the good stuff.
For me that means installing the necessary software/programs and to begin giving myself exposure to the programming languages themselves (Unity, C#) so that I can be familiar with the languages before the Project weeks actually start. While I plan to do the software installation tonight, making time to actually start programming will be quite difficult with homework, badminton, and scholarships... We'll see what happens.
I do have a person with whom I could possibly have an internship. The gentlemen is in the game design industry and, hopefully, I'll be able to shadow him at his work. In terms of next steps, it's time to change a casual acknowledgement of my project and get him to formally certify the internship.
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