Thursday - Drew School
Met with Tom and Garrison this morning. I shared with Tom the ideas I have for the tree farm. He also got me set up with Trello, a sort of online bulletin board where we can organize which tasks and components we want to prioritize first. I have seen it used for other video games, such as Insurgency (see their Trello here) and a Trello will be vital for our project's organization. Tom has also expressed his concern that the both of us will have to spend even more time on the project, which is fair. I dont think that either of us expected AP tests and Badminton to take up so much of our time, but this is something we definitely still can do. Prototyping is definitely feasible. Lastly, we talked about current next steps and, tonight, I'll be working on building classes (not academic classes, but programming organizational classifications).
Obscura Digital
Even though I'm not a morning person, I made it in at 9:45 by accident. I took a brief break from the project and racked a server with RY. ...Removed in agreement with NDA... Then I helped out CH do some of the typical chores around and do some installations. It was almost 3 when I left.
Home(ish)
I did some more brainstorming regarding how Tom and I are gonna do classes (again, object-oriented programming- not academic) and I had a few good approaches. I realized that it is harder for me to program without insight into how Tom wants the game to be designed. This means I should be calling, texting, and messaging him more so there isn't nearly as much overlap or irrelevant development. Though I still can do brainstorming.
No comments:
Post a Comment